League Lab
The Client: League Lab, Underdog Sports
My Role: UI/UX Manager
The Ask: Redesign the “Player of the Game” webpage
When: Winter/Spring 2024
Industry: Sports
Tools: Figma
My Role: UI/UX Manager
The Ask: Redesign the “Player of the Game” webpage
When: Winter/Spring 2024
Industry: Sports
Tools: Figma
League Lab
Trend and Competitor Research
Before I started any project for League Lab, I looked mostly to ESPN, sports teams, and exercise apps for inspiration and benchmarking.
Learning Plan
Compiled notes from my research, a heuristic audit, and chats with our developers to create a learning plan.
What holes do we have?
What can I learn from research we have not done?
What do I already know for certain about our users?
What holes do we have?
What can I learn from research we have not done?
What do I already know for certain about our users?
Player of the Game Webpage
The Challenge
The Player of the Game webpage, when I started, was very bare-bones. We wanted to make it more exciting, more viable to be shared across social media and through SMS.The “POTG” Page Before
The Game Plan:
Work closely with the developers to make sure all designs are in scope.
Redesign the share button and place in a more appropriate spot.
Create a “Player of the Game” title that leagues within Underdog can use for their Player of the Game recaps after games.
Add more space for potential copy. Teams have the option to write blurbs about their game and we need to design for all scenarios.
Remove last initial from POTG names.
Make easily shareable to social media and SMS.
First Round of Mobile Wireframes
These had a focus on usability, but missed the mark on design. The sharp edges of the POTG titles were identified as too aggressive and unappealing for our users.
Second Round of Mobile Wireframes
I took the second round of wireframes in a different direction. My team ended up choosing the far right wireframe as the final design.